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Craps rules and how to play:
The basics
Craps is one of the most exciting
casino games. It is common to hear yelling and shouting
at a craps table. It is played on a purpose-built table
and two dice are used. The dice are made after very strict
standards and are routinely inspected for any damage. As
a matter of course, the dice are replaced with new ones
after about eight hours of use, and casinos have implemented
rules in the way a player handles them.
The player must handle the dice with
one hand only when throwing and the dice must hit the walls
on the opposite end of the table. In the event that one
or both dice are thrown off the table, they must be inspected
(usually by the stickman) before putting them back into
play.
The craps table can accommodate up
to about 20 players, who each get a round of throws or at
'shooting' the dice. If you don't want to throw the dice,
you can bet on the thrower. Several types of bets can be
made on the table action. The casino crew consist of a stickman,
boxman and two dealers.
The first roll of the dice in a betting
round is called the Come Out roll - a new game in Craps
begins with the Come Out roll. A Come Out roll can be made
only when the previous shooter fails to make a winning roll,
that is, fails to make the Point or seven out.
A new game then begins with a new
shooter. If the current shooter does make his Point, the
dice are returned to him and he then begins the new Come
Out roll. This is a continuation of that shooter's roll,
although technically, the Come Out roll identifies a new
game about to begin.
When the shooter fails to make his
or her Point, the dice are then offered to the next player
for a new Come Out roll and the game continues in the same
manner. The new shooter will be the person directly next
to the left of the previous shooter - so the game moves
in a clockwise fashion around the craps table.
The dice are rolled across the craps
table layout. The layout is divided into three areas - two
side areas separated by a center one. Each side area is
the mirror reflection of the other and contains the following:
Pass and Don't Pass line bets, Come and Don't Come bets,
Odds bet, Place bets and Field bets. The center area is
shared by both side areas and contains the Proposition bets.
Pass bets win when the come out roll
is 7 or 11, while pass bets lose when the come out roll
is 2, 3, or 12. Don't bets lose when the come out roll is
7 or 11, and don't bets win when the come out roll is 2
or 3. Don't bets tie when the come out roll is 12 (2 in
some casinos; the 'Bar' roll on the layout indicates which
roll is treated as a tie).
Below is a list of the various
bets you can make at craps.
Pass Line Bet - You win if
the first roll is a natural (7, 11) and lose if it is craps
(2, 3, 12). If a point is rolled (4, 5, 6, 8, 9, 10) it
must be repeated before a 7 is thrown in order to win. If
7 is rolled before the point you lose.
Odds on Pass Line Bet - After
a point is rolled you can make this additional bet by taking
odds. There are different payoffs for each point. A point
of 4 or 10 will pay you 2:1; 5 or 9 pays 3:2; 6 or 8 pays
6:5. You only win if the point is rolled again before a
7.
Come Bet - It has the same
rules as the Pass Line bet. The difference consists in the
fact you can make this bet only after the point on the pass
line has been determined. After you place your bet the first
dice roll will set the come point. You win if it is a natural
(7, 11) and lose if it is craps (2, 3, 12). Other rolls
will make you a winner if the come point is repeated before
a 7 is rolled. If a 7 is rolled first you lose.
Odds on Come Bet - Exactly
the same thing as the Odds on Pass Line bet except you take
odds on the Come bet not the Pass Line bet.
Don't Pass Line Bet - This
is the reversed Pass Line bet. If the first roll of a dice
is a natural (7, 11) you lose and if it is a 2 or a 3 you
win. A dice roll of 12 means you have a tie or push with
the casino. If the roll is a point (4, 5, 6, 8, 9, 10) a
7 must come out before that point is repeated to make you
a winner. If the point is rolled again before the 7 you
lose.
Don't Come Bet - The reversed
Come Bet. After the come point has been established you
win if it is a 2 or 3 and lose for 7 or 11. 12 is a tie
and other dice rolls will make you win only if a 7 appears
before them on the following throws.
Place Bets - This bet works
only after the point has been determined. You can bet on
a dice roll of 4, 5, 6, 8, 9 and 10. You win if the number
you placed your bet on is rolled before a 7. Otherwise you
lose. The Place Bets payoffs are different depending on
the number you bet on. 4 or 10 will pay 9:5; 5 or 9 pays
7:5, and 6 or 8 pays 7:6. You can cancel this bet anytime
you want to.
Field Bets - These bets are
for one dice roll only. If a 2, 3, 4, 9, 10, 11, 12 is rolled
you win. A 5, 6, 7 and 8 make you lose. Field Bets have
the following different payoffs: 2 pays double (2:1) while
12 pays 3:1. Other winning dice rolls pays even (1:1).
Big Six, Big Eight Bets -
Placed at any roll of dice these bets win if a 6 or 8 comes
out before a 7 is rolled. Big Six and Big Eight are even
bets and are paid at 1:1.
Proposition Bets - These bets
can be made at any time and, except for the hardways, they
are all one roll bets:
Any Craps: Wins if a 2, 3
or 12 is thrown. Payoff 8:1
Any Seven: Wins if a 7 is rolled. Payoff 5:1
Eleven: Wins if a 11 is thrown. Payoff 16:1
Ace Duece: Wins if a 3 is rolled. Payoff 16:1
Aces or Boxcars: Wins if a 2 or 12 is thrown. Payoff
30:1
Horn Bet: it acts as the bets on 2, 3, 11 and 12
all at once. Wins if one of these numbers is rolled. Payoff
is determined according to the number rolled. The other
three bets are lost.
Hardways: The bet on a hardway number wins if it's thrown
hard (sum of pairs: 1-1, 3-3, 4-4...) before it's rolled
easy and a 7 is thrown. Payoffs: Hard 4 and 10, 8:1; Hard
6 and 8, 10:1
House advantage
2 - 17%
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